The scope of ICERI2022 includes the following topics:

COVID19: Distance Learning in Times of Crisis
From face-to-face to Remote Learning
Digital Technologies and Resources for Learning under Lockdown
Rethinking Assessment
Teacher Training and Support
Leadership and Management in Uncertain Times
Instructional Design and Curriculum Priorities
Keeping Students Engaged
Inclusion and Equity to Minimize the Educational Disruption
Ensuring Students and Teachers Well-being
Education: New Trends and Experiences
Education Practice Trends and Issues
Early Childhood Education
Primary and Secondary Education
Undergraduate Education
Post-graduate Education
Vocational Training
Adult Education
Informal Learning
Life-long learning
Employability Issues and Trends
Pedagogical Methods and Innovations
Pedagogical Innovations
Flipped Learning
Collaborative and Problem-based Learning
Game-based Learning and Gamification
Active and Experiential Learning
Creativity and Design Thinking
Critical Thinking and Problem Solving
Language Learning Innovations
STEM Education Experiences
Tutoring and Mentoring
Assessment of Student Learning
Learning Space Design
21st Century Skills
Inclusive Learning, Cultural Diversity and Special Education
Barriers to Learning (ethnicity, age, etc.)
Gender and Equality in Education
Bullying Prevention and Awareness
Digital Divide and Technological Exclusion
Multicultural Inclusion and Indigenous Perspectives
Refugees, Migrants and Minorities Inclusion
Educating Individuals with Sensory and Motor Disabilities
Educating Individuals with Intellectual Disabilities
Lifespan Transitions and Employability
Universal Design for Learning
Assistive Technologies and Accessible Resources
New Challenges in Education and International Cooperation
New challenges for the Higher Education Area
Students and Teaching Staff Exchange Programmes
Erasmus+ Programme Experiences
The Bologna Process and ECTS Experiences
International Projects
New experiences for the International Cooperation
Joint Education and Research Programmes
University Networks
Teacher Training
Pre-service Teacher Experiences
In-service Teacher Training
Professional Development of Teachers
ICT Skills Development
Teacher Leaders
Curriculum Design
New Experiences for Curriculum Design
Strategies, Principles and Challenges
Courses, Tutorials and Labs
Multidisciplinary Studies
Generic Skills and their Development
Skill Needs of Labour Market
Accreditation and Quality in Education
Academic Experiences and Best Practice Contributions
Quality Processes at National and International Level
Evaluation and Assessment
Student Selection Criteria
Plagiarism in Education and Detection Strategies
Research: New Trends and Experiences
Research Methodologies
Academic Research Projects
Research on Technology in Education
Research Centres and Programmes
Links between Education and Research
Research Management
University-Industry Cooperation
University/Industry Experiences
Workplace Learning
Work Employability
Entrepreneurship Education
University/Industry/Government partnership
Technology Transfer and Patents
University Spin-offs and Start-ups
Global Issues in Education and Research
Education, Research and Globalization
Organizational, Legal and Financial Aspects
Government Policy Issues
Impact of Economic Crisis on Education
Ethical Issues in Education
Education for Sustainability
Leadership and Educational Management
Student Support and Motivation
Community Engagement and Youth participation
Technology in Teaching and Learning
Learning and Teaching Innovations
e-Learning Experiences
m-Learning: Mobile Applications and Technologies
Blended Learning and Flipped Classroom
Advanced Classroom Applications and Technologies
Next Generation Classroom
Online/Virtual Laboratories
Open Universities and Distance Education
Massive Open Online Courses (MOOC)
Online Assessment
Virtual Learning Environments (VLE)
Learning Management Systems (LMS)
ICT and Digital Skills
Educating the Educators
Building Virtual Communities
Emerging Technologies in Education
Web 2.0 and Social Networking
Social and Digital Media
Educational/Serious Games and Software
Videos for Learning and Educational Multimedia
Animation and 3D Applications
Virtual and Augmented Reality
E-content Management and Development
Digital Libraries and Repositories
User-Generated Content
Open Educational Resources
Learning Analytics
Plagiarism and Intellectual Property Rights
Knowledge Management
An oral presentation.
An oral presentation.