J.L. Bernal-Agustín, I. Bernal-González, J.S. Artal-Sevil, R. Dufo-López, J.M. Lujano-Rojas, J.M. Yusta-Loyo, J.A. Domínguez-Navarro
This paper describes the design and development of a prototype for an interactive 3D virtual environment created to improve learning in educational settings. The environment allows users to interact with objects in specially designed spaces, making learning more engaging and effective.
The project used Sweet Home 3D to design a simplified version of the Torres Quevedo building at the University of Zaragoza (Spain). This design was imported into Unity, where scripts written in C# added interactive features. Tools like Visual Studio Code and the Bito plugin helped in the programming process. Characters from Mixamo were also used to let users move and interact within the virtual environment.
The prototype lets users explore a two-story building with classrooms, study rooms, and other features like vending machines and restrooms. One classroom focuses on Bauhaus history. Users can interact with panels in this room to learn about different topics. When approaching a panel, they can see detailed educational content, making the learning experience more interesting and interactive. The prototype also includes a quiz to test the user’s knowledge and make the experience even more valuable.
Future improvements may include adding virtual reality (VR) to make the experience more immersive and using artificial intelligence (AI) to provide personalized learning. The Universal Render Pipeline (URP) in Unity makes the prototype compatible with VR devices, ensuring it is easy to adapt for future use. This project shows how virtual environments can make education more dynamic and engaging for students.
Keywords: New Trends and Experiences in Education, Flipped Teaching, Game-based Learning, Digital-Games, ICT Skills Development, Educational Research, Learning and Teaching Innovations.