GAMIFIED LEARNING IN HIGHER-EDUCATION TEACHING: A PROPOSAL FOR MBA STUDENTS
GAMIFIED LEARNING IN HIGHER-EDUCATION TEACHING: A PROPOSAL FOR MBA STUDENTS
M.C. Ramón-Llorens
Event: EDULEARN21 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL