EFFECT OF A GAMIFIED EDUCATION INTERVENTION WITH KAHOOT! TOOL ON KINESITHERAPY SUBJECT RESULTS
R. Martín-San Agustín, N. Moreno-Segura, A. Escriche-Escuder, B. Tronchoni-Crespo, M.P. Sánchez-Martínez
Event: EDULEARN21 This paper is indexed in IATED Digital Library. Track: Discipline-Oriented Sessions Session: Health Sciences Education Session type: VIRTUAL