PAPER DETAILS
EFFECT OF A GAMIFIED EDUCATION INTERVENTION WITH KAHOOT! TOOL ON KINESITHERAPY SUBJECT RESULTS
R. Martín-San Agustín, N. Moreno-Segura, A. Escriche-Escuder, B. Tronchoni-Crespo, M.P. Sánchez-Martínez
Event: EDULEARN21
This paper is indexed in IATED Digital Library.
Track: Discipline-Oriented Sessions
Session: Health Sciences Education
Session type: VIRTUAL