GAMIFICATION AND SELF-ASSESSMENT TO PROMOTE STUDENT MOTIVATION IN AN UNDERGRADUATE PROGRAMMING COURSE: A CASE STUDY
C. Manresa-Yee, M.F. Roig-Maimó, F.J. Perales, M. Mascaró, J. Montes de Oca, J.M. Buades, S. Ramis
Event: EDULEARN20 This paper is indexed in IATED Digital Library. Track: Active & Student-centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL