PAPER DETAILS
GAMIFICATION AND SELF-ASSESSMENT TO PROMOTE STUDENT MOTIVATION IN AN UNDERGRADUATE PROGRAMMING COURSE: A CASE STUDY
C. Manresa-Yee, M.F. Roig-Maimó, F.J. Perales, M. Mascaró, J. Montes de Oca, J.M. Buades, S. Ramis
Event: EDULEARN20
This paper is indexed in IATED Digital Library.
Track: Active & Student-centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL