
ADAPTIVE GAMIFICATION MODELS IN HIGHER EDUCATION: IS THERE A PLACE FOR SELF-REGULATED LEARNING?
M. Raleiras, J. Viana, F. Costa

SUSTAINABLE DEVELOPMENT GOALS AND GENERAL SKILLS INTEGRATED THROUGH GAMIFICATION IN HIGHER EDUCATION: A CASE STUDY
I. Guillén-Guillamón, H. Moreno-Ramón, M. Cabedo-Fabrés, M. Ferrando-Bataller, S. Calvet-Sanz, S. Ibáñez-Asensio, A. Jiménez-Belenguer
THE USE OF A BUSINESS GAME TO IMPROVE FIRST-YEAR STUDENT MOTIVATION AT THE FACULTY OF ECONOMICS AND BUSINESS (UNIVERSITY OF THE BASQUE COUNTRY)
THE USE OF A BUSINESS GAME TO IMPROVE FIRST-YEAR STUDENT MOTIVATION AT THE FACULTY OF ECONOMICS AND BUSINESS (UNIVERSITY OF THE BASQUE COUNTRY)
A. Lafuente Ruiz de Sabando, O. Valmaseda-Andia

GAMIFICATION OF THE MATHEMATICS COURSE FOR PRE-SERVICE PRESCHOOL AND PRIMARY SCHOOL TEACHERS
I. Zsoldos-Marchis
SYSTEMATIC METHODOLOGY FOR THE DESIGN OF GAMIFICATION ACTIVITIES AND APPLICATION TO ENGINEERING DEGREES AS ACTIVE LEARNING TOOL
SYSTEMATIC METHODOLOGY FOR THE DESIGN OF GAMIFICATION ACTIVITIES AND APPLICATION TO ENGINEERING DEGREES AS ACTIVE LEARNING TOOL
D. Ranz, B. Peña, M. Alegre

GAMIFICATION AND SELF-ASSESSMENT TO PROMOTE STUDENT MOTIVATION IN AN UNDERGRADUATE PROGRAMMING COURSE: A CASE STUDY
C. Manresa-Yee, M.F. Roig-Maimó, F.J. Perales, M. Mascaró, J. Montes de Oca, J.M. Buades, S. Ramis

LAB-ON-A-SCREEN: GAMIFICATION OF INORGANIC CHEMISTRY EXPERIMENTS
M. Navlani-García, D. Salinas-Torres, A. Berenguer-Murcia, J. Fernández-Catalá, J. Quilez-Bermejo, E. Vilaplana-Ortego, A. Vallés-Botella, O. Cornejo-Navarro, I. Martínez-Mira, R. Torregrosa-Maciá, M. Molina-Sabio, G. Alemany-Molina
STAKEHOLDER PERSPECTIVES ON A EUROPEAN UNION SUPPORTED PROJECT FOR APPLIED GAME DESIGN
STAKEHOLDER PERSPECTIVES ON A EUROPEAN UNION SUPPORTED PROJECT FOR APPLIED GAME DESIGN
P. Cowley, P. Hollins, D. Hyams-Ssekasi

LEARNING TO TAKE THE NEXT STEP: KNOWLEDGE ACQUISITION OF ORTHOGRAPHIC PATTERNS IN SERIOUS GAMES WITH IMMEDIATE FEEDBACK
K. Berkling, H. Kermes

QUALITY CRITERIA FOR SERIOUS GAMES SHOWN ON MATHEMATICAL EDUCATION GAMES
M. Schaub, K. Straßburg, R. Bruder, P. Caserman, S. Göbel, K. Hoffmann, P. Müller, E. Staub
A GAME-BASED, ACTIVE LEARNING APPROACH FOR BUILDING 21ST CENTURY SKILLS IN ENGINEERING AND ECONOMICS HIGHER EDUCATION
A GAME-BASED, ACTIVE LEARNING APPROACH FOR BUILDING 21ST CENTURY SKILLS IN ENGINEERING AND ECONOMICS HIGHER EDUCATION
H. Tsalapatas, O. Heidmann, C. Katsimentes, S. Panagiotopoulos, C. Taka, C. Vaz de Carvalho, T. Jesmin, J. Terasmaa, M. Caeiro Rodriguez, L. Tolstrup Sørensen

GAME BASED LEARNING (GBL) IN PRIMARY SCHOOLS FROM ROMANIA
I. Zsoldos-Marchis, T.H. Hari

PLAY: HUMAN ACTIVITY AND THE EDUCATIONAL TOOL OF THE SCHOOL CONTEXT
M. Santi, M.C. Aguirre, M.X. Aguirre, G. Carvalho, W. Silva, A. Bezerra, W. Costa, E. Costa, B. Silva, V. Lima

LEARNING ENGLISH USING "DAMPRAK" GAME IN EARLY CHILDHOOD EDUCATION, BANJARMASIN SOUTH KALIMANTAN INDONESIA
A. Aslamiah, R. Purwanti, N. Ngadimun, N. Noorhapizah, A. Suriansyah, R. Amelia
ESCAPE ROOM: HOW MOTIVATION IMPROVES THE LEARNING PROCESS
ESCAPE ROOM: HOW MOTIVATION IMPROVES THE LEARNING PROCESS
M.A. Galindo, C. R. Maldonado, M.E. García-Rubiño, A. Lorente-Macías, A. Orte, R.M. Sánchez-Martín, A. Matilla-Hernández, M.J. Pineda de las Infantas Villatoro, J. Niclós-Gutiérrez, A. Domínguez-Martín
BE SAFE AND ESCAPE THE LAB: A LEARNING EXPERIENCE FOCUSED ON LABORATORY SAFETY RULES AND HAZARDOUS WASTE MANAGEMENT
BE SAFE AND ESCAPE THE LAB: A LEARNING EXPERIENCE FOCUSED ON LABORATORY SAFETY RULES AND HAZARDOUS WASTE MANAGEMENT
N. Rojo, J. Gutierrez, A. Santaolalla, E. Sáez de Cámara, D. Encinas, Z. Gómez-de-Balugera

SITUATED ESCAPE GAMES: FACILITATING KNOWLEDGE AND AWARENESS ABOUT HEALTHY NUTRITION
T. Yachin, M. Barak

PROJECT GGULIVRR: GENERIC GAME FOR UBIQUITOUS LEARNING IN INTERACTIVE VIRTUAL AND REAL REALITIES
H. Akerlund, G. Audemard, H. Bollaert, V. Hayenne-Cuvillon, A. Hlobaz, M. Kozlenko, P. Milczarski, J.C. Monteiro, J. Morais, D. O'Reilly, P. Possemiers, Z. Stawska

GAMEMAKER AS AN INSTRUMENT TO CREATE EDUCATIONAL RESOURCES BASED ON GAME ELEMENTS
M. Acosta, R. Cabrera, J. Montaguano, W. Leon, J. Morocho, A. Toala

‘BEING A SPACE MINING CREW’: HOW PARTICIPANTS JOINTLY DISCOVER THEIR COMPLEMENTARY RESOURCES WHILE ENGAGING INTO A SERIOUS GAME AT AN INTERACTIVE TABLETOP (ITT)
B. Arend, S. Heuser, V. Maquil, H. Afkari, P. Sunnen
IMPROVING DECISION-MAKING IN NURSING STUDENTS THROUGH INTERACTIVE FICTION USING "TWINE" SOFTWARE
IMPROVING DECISION-MAKING IN NURSING STUDENTS THROUGH INTERACTIVE FICTION USING "TWINE" SOFTWARE
A.J. Marín-Paz, J.J. Cobacho-de-Alba, M. Sanlés-Pérez, R. González-Rodríguez, A.M. Sainz-Otero