NARRATIVE-BASED LEARNING, INTERACTIVITY, AND GAMIFICATION IN 5G-ENABLED IMMERSIVE STEM LABS: SUCCESS FACTORS AND CRITICISMS
F. Manganello, C. Fante, F. Ravicchio, G. Boccuzzi
Event: EDULEARN25 This paper is indexed in IATED Digital Library. Session: Gamification Session time: Tuesday, 1st of July from 17:15 to 18:45 Session type: ORAL Room: E1 Presentation start time: 18:00