ENHANCE STUDENTS’ ENGAGEMENT: A GAMIFIED ENVIRONMENT FOR ORGANISING AND DOING HOMEWORK
A. Fotopoulos, P. Vlachogianni, M. Xenos, N. Tselios, G. Theodoropoulos, M. Carvalheira, L. Meira, V. Coelho, H. Azevedo, F. Machado, A. Mallas, M. Stamati
Event: ICERI2024 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL