PAPER DETAILS
EDUCITY MOBILE GAME ACTIVITY AS BEST PRACTICE IN EDUCATION FOR SUSTAINABLE DEVELOPMENT - A CASE STUDY WITH HIGHER EDUCATION STUDENTS (FUTURE TEACHERS)
L. Pombo, R. Rodrigues, B. Sousa
Event: EDULEARN24
This paper is indexed in IATED Digital Library.
Session: Gamification & Game-Based Learning
Session time: Tuesday, 2nd of July from 12:15 to 13:45
Session type: ORAL
Room: E1
Presentation start time: 12:15