EDUCITY MOBILE GAME ACTIVITY AS BEST PRACTICE IN EDUCATION FOR SUSTAINABLE DEVELOPMENT - A CASE STUDY WITH HIGHER EDUCATION STUDENTS (FUTURE TEACHERS)
L. Pombo, R. Rodrigues, B. Sousa
Event: EDULEARN24 This paper is indexed in IATED Digital Library. Session: Gamification & Game-Based Learning Session time: Tuesday, 2nd of July from 12:15 to 13:45 Session type: ORAL Room: E1 Presentation start time: 12:15