A BEHAVIOR ANALYSIS TOOL USING PITCH PRESENTATION TRAINING VIRTUAL REALITY SIMULATION (SERIOUS GAME) BY EMPLOYING BRAIN COMPUTER INTERFACE TECHNOLOGY
M. Taheri, K. Tan, A. Aske
Event: ICERI2023 This paper is indexed in IATED Digital Library. Session: Immersive Experiences Session time: Monday, 13th of November from 11:00 to 12:15 Session type: ORAL Room: España 1 Presentation start time: 11:30