PAPER DETAILS
A BEHAVIOR ANALYSIS TOOL USING PITCH PRESENTATION TRAINING VIRTUAL REALITY SIMULATION (SERIOUS GAME) BY EMPLOYING BRAIN COMPUTER INTERFACE TECHNOLOGY
M. Taheri, K. Tan, A. Aske
Event: ICERI2023
This paper is indexed in IATED Digital Library.
Session: Immersive Experiences
Session time: Monday, 13th of November from 11:00 to 12:15
Session type: ORAL
Room: España 1
Presentation start time: 11:30