INVESTIGATING STUDENTS’ MOTIVATION OF PLAYING VIDEO GAMES IN CLASS AND ITS IMPACT ON THEIR ACADEMIC PERFORMANCE: A CASE STUDY OF THE UNIVERSITY OF LIMPOPO MEDIA STUDIES STUDENTS
R. Rangata, C. Lesame
Event: INTED2023 This paper is indexed in IATED Digital Library. Track: Assessment, Mentoring & Student Support Session: Student Support & Motivation Session type: VIRTUAL