ENVIRONMENTAL PRACTICES MEDIATED BY AN EDUCATIONAL SOFTWARE FOR DISABLED PEOPLE
R. Costa1, A. Thereza2, R. Gomide3, E. Damasceno4
1 CEFET Goiás (BRAZIL)
2 Federal University of Uberlândia (BRAZIL)
3 State University of Goiás (BRAZIL)
4 CEFET Rio Verde (BRAZIL)
In Brazil, people have discussed two very important subjects nowadays: digital and social inclusion, and environmental education. Digital inclusion intends to involve students and people with technology, and social inclusion tries to make excluded people take part in society. For example, people who have special needs, like down sydrome, are excluded of the society because there are no qualified plans for them. For this reason those people are excluded of the technology too. So, this project, in order to cooperate with digital and social inclusion in Brazil, creates an educational software which approaches environmental education, the motor coordination and children´s thinking. Besides, this educational software is another didactic strategy for teachers who have special students in their classes. This software will make classes easier and funnier and the pupils will become aware of the environmental problems and their possible solutions. The objective of this software-game is not only teach good enviromental practice in order to make conscious citizens, but also make students involved with technology and still create a new didact tool for teachers. This software will be tested in classes that have many kinds of students. Classes will be compared and evaluated by the students, and they will be thought under various environmental themes in the classroom and after in the computer laboratory.