ABSTRACT VIEW
Abstract NUM 1422

A PEDAGOGICAL MODEL FOR DESIGNING LEARNING EXPERIENCES THROUGH ARTS AND DIGITAL TECHNOLOGIES
N. Escala, M. Guitert, T. Romeu
Universitat Oberta de Catalunya (SPAIN)
Education today faces the challenge of preparing for a world that is constantly evolving. Skills such as creativity, critical thinking, communication, collaboration, and digital competence are becoming increasingly important for students’ personal, social, and professional growth. Yet, many schools still lack practical frameworks to bring these competencies into classroom practice. This study presents a pedagogical model that integrates the arts and digital technologies, enabling teachers to design engaging learning experiences that foster the development of 21st-century skills. The objective was to create an integrative model, validated by experts, to guide teachers in designing learning experiences that combine artistic practices with digital tools. The model was shaped through a literature review, expert interviews, the analysis of school case studies, and a pilot experience with primary school students. As a result, the model is structured around four interconnected components: relational context, design phase, implementation phase, and evidence-based reflective evaluation. The pilot provided an initial exploration of how the model works in practice, offering early evidence of its value in supporting teachers and encouraging student engagement. While the results are preliminary, they suggest that the model can be a useful tool for teachers looking to integrate creative and digital practices in the classroom. Further applications in different settings will help refine the model and better understand its potential impact.

Keywords: Arts integration, digital technologies in education, creative learning, 21st-century skills, pedagogical innovation.

Event: ICERI2025
Session: Experiences in Primary and Secondary Education
Session time: Tuesday, 11th of November from 12:15 to 13:45
Session type: ORAL