M. Purviņš1, D. Atstāja2, N. Cudečka-Puriņa1, S. Bāliņa3
This study explores the integration of artificial intelligence (AI) with game-based learning (GBL) in higher education through two case studies: an AI-enhanced Circular Economy business simulator and the Fiftyville Investigation research-skills platform. Using bibliometric analysis (VOSviewer) of 1,244 global studies and empirical data from 120 students, we demonstrate how AI-driven feedback and interactive game mechanics improve sustainability education and analytical competencies. The Circular Economy game employs machine learning to evaluate student business ideas and provide personalized improvement recommendations, while Fiftyville Investigation develops research skills through cryptographic challenges and multicultural data analysis. Results show enhanced student engagement, problem-solving abilities, and knowledge retention compared to traditional methods. However, challenges like AI transparency, scalability, and digital accessibility require attention. The paper concludes with practical recommendations for implementing AI-powered GBL, including ethical design frameworks and adaptive learning strategies. This research contributes to the growing discourse on technology-enhanced pedagogy, offering actionable insights for educators seeking to combine gamification with AI for more effective sustainability education.
Keywords: Sustainability, Gamification, Educational Process, Business Practices, Environnement.