H. Birnkammerer
This paper presents the development and initial evaluation of a Learning Management System (LMS) implemented within the virtual tabletop (VTT) environment Foundry VTT. VTTs are modular platforms that support interactive gameplay, here adapted for tabletop role-playing games (TTRPGs) such as Dungeons & Dragons. Building on principles of game-based and quest-based learning, the LMS integrates traditional educational content into a narrative-driven scenario. Learning progression is structured through interconnected main and side quests, designed to enhance student engagement and satisfaction.
The paper outlines the LMS architecture, demonstrating how Foundry’s features—interactive maps, multimedia integration, and customizability—were employed to create a dynamic learning environment. Central to this design is a quest framework that guides learners through tasks aligned with course objectives.
An exploratory test with 10 participants (N = 10) gathered survey data on engagement, usability, and the perceived impact of the narrative structure. Initial results suggest that the system fosters immersion and interactivity. The paper discusses both benefits (e.g., creative flexibility, engagement potential) and challenges (e.g., technical setup, user accessibility).
Finally, a refined research design for future studies is proposed, aiming to compare such systems with traditional LMS platforms. Broader implications for using TTRPG-based environments in education are also considered.
Keywords: Game-based learning, quest-based learning, lms, learning experience design, development.