ADDITIVE TECHNOLOGIES AND 3D MODELING AS A METHODOLOGICAL STRATEGY IN UNIVERSITY STUDENT LEARNING: DESIGN PROGRAM, UNIVERSITY OF LA SERENA, CHILE, 2025
E. Alvarez Saavedra
The objective of this research is to integrate additive technologies, specifically 3D modeling and design, to focus student learning on the meaningful experience of design creation and innovation. Conceptualization and problematization based on fundamental societal needs are applied to the creation of an original design proposal, enabling the creation of 3D sketches, simulations, and/or drawings.
The above is complemented by the formulation of a design proposal, or a project that allows for an approach to reality through 3D modeling and printing as a functional prototype.
Furthermore, a design methodology will be evident in the development of the proposals, where ninth-semester students will put into practice the lessons learned throughout their design careers.
The design process and approach to virtual reality will be the focus of the studio, a space where students can learn through technology and innovation in their projects. Students in the Thesis Project course are in their ninth semester, where they plan, design, test, and propose improvements to their designs.
In this design phase, students develop a functional prototype, which they test with the customer or user segment (user profile) and then redesign or make improvements (continuous improvement). 3D modeling is an area of design that keeps students and teachers connected and up-to-date on methodologies for project-based design learning.
3D modeling enables collaboration with other faculties and schools within the University of La Serena, as it generates new opportunities for exploring and collaborating on problem-solving inherent to other disciplines, particularly in the teaching and learning areas of STEM (Science, Technology, Mathematics, and Engineering) disciplines that incorporate transdisciplinary experiences.
Keywords: Technology, learning, design, innovation, 3D modeling.