ABSTRACT VIEW
VIDEO GAMES AS AN EDUCATIONAL TOOL: DESIGN OF VIRTUAL LEARNING ENVIRONMENTS
M.A. Crespo, Y. E-Martín
Florida Universitària (SPAIN)
The rapid evolution of the digital society has significantly changed the way we communicate, work, and learn. Digital natives, especially students, have grown up surrounded by technology, which has changed their expectations of the learning process. This new environment calls for the creation of educational tools that meet students' needs and improve academic outcomes. Traditional teaching methods often fail to engage students' attention, especially in an age dominated by fast-paced, interactive content from mobile devices, video games, and social media. To engage students effectively, there is a growing need to incorporate technologies such as educational video games and Virtual Learning Environments (VLEs) that are familiar to them and can hold their attention.

VLEs, which are interactive digital learning spaces, have become key in fostering active learning and collaboration. These environments allow students to immerse themselves in simulations of real-world scenarios, promoting hands-on learning. Incorporating gamification elements such as scoring systems and rewards increases student motivation. In this sense, serious video games – designed for educational purposes in mind – further bridge the gap between entertainment and academic content. By using video games, students not only engage more deeply but also gain hands-on experience through immediate feedback and customized learning paths that adapt to their individual needs.

Video games can also encourage the development of critical thinking, problem-solving, and decision-making skills. Many serious video games allow students to apply their knowledge in simulated environments, which can help them understand abstract concepts. Games such as Minecraft, Education Edition, and SimCityEDU are examples of how games can teach subjects such as math, science, and history in an engaging way.

The applications of VLEs and serious video games extend beyond education to areas such as professional training, process simulation, and public health. In healthcare, for example, virtual environments help train medical professionals in surgical techniques and decision-making under pressure. Similarly, industry uses these tools to train employees to operate machinery or manage complex tasks. In sectors such as security and defense, simulations help prepare personnel for combat scenarios and disaster response.

In addition, these tools can raise awareness of social issues such as climate change, diversity, and disability. Games such as Eco and Tremor promote environmental sustainability and empathy for people with disabilities. Video games are also being used in the mental health area to help people manage stress or cognitive impairments.

Looking ahead, the future of educational video games is promising, especially with the integration of virtual reality (VR) and artificial intelligence (AI). VR allows students to engage in highly immersive simulations, providing new opportunities for practical learning. AI will further personalize the educational experience by adapting content to each student's learning style and providing real-time feedback to encourage improvement.

In conclusion, educational video games have vast potential to transform teaching and learning. By embracing these tools, we can create more flexible, engaging, and personalized learning experiences that provide students with the skills they need to thrive in an ever-evolving digital world.

Keywords: Videogames, serious games, learning.

Event: EDULEARN25
Session: Digital Learning Environments
Session time: Monday, 30th of June from 12:30 to 13:45
Session type: ORAL