ENHANCING THERMODYNAMICS LEARNING THROUGH GAMIFICATION: A CASE STUDY USING GENIALLY
J. Rodríguez-Martín, S. Sánchez-Orgaz, C. González-Fernández, I. López-Paniagua, J. Muñoz-Antón
Mastering thermodynamics requires not only a solid grasp of theoretical concepts but also the ability to apply them effectively to practical exercises. As a fundamental subject in engineering education, thermodynamics provides the foundation for understanding energy systems, heat transfer, and fluid dynamics. However, its abstract nature and mathematical complexity often pose significant challenges for students, leading to disengagement and difficulty in grasping key principles.
In many engineering programs, thermodynamics is traditionally taught in large lecture-based settings, where instructors deliver theoretical explanations and demonstrate problem-solving techniques. While this method provides a structured approach, it often lacks interactivity and fails to fully engage students in active learning. As a result, there is a growing interest in adopting innovative teaching strategies that enhance student motivation and improve knowledge retention.
Gamification, the integration of game elements into educational contexts, has emerged as a promising approach to make learning more dynamic and engaging. By incorporating challenges, rewards, and interactive elements, gamified learning environments foster student participation, encourage problem-solving, and create a more immersive educational experience. This technique aims to reinforce conceptual understanding, improve analytical skills, and enhance overall student motivation.
This study explores the implementation of a gamified learning activity in thermodynamics classes at the Escuela Técnica Superior de Ingenieros Industriales de Madrid (UPM). The activity was designed using Genially, a versatile web-based tool that facilitates the creation of interactive educational games. The primary objective was to assess whether a short, game-based intervention could enhance students' comprehension of core thermodynamics concepts. Through an engaging and interactive format, the game aimed to complement traditional lectures by reinforcing theoretical knowledge in a practical and enjoyable manner.
This paper presents the design and development of the gamified activity, detailing its integration into the thermodynamics curriculum. Furthermore, it analyzes the impact of this pedagogical approach on student learning, motivation, and engagement. The results obtained provide valuable insights into the effectiveness of gamification as a complementary tool in engineering education, highlighting its potential to improve student outcomes and transform traditional teaching methodologies.
Keywords: Gamification, Thermodynamics, Engineering Education, Active Learning, Motivation, Educational Technology.