P. Escudeiro1, M. Campos1, F. Escudeiro2, N. Escudeiro1
Traditional design education often falls short in preparing students to empathize with users, particularly those with disabilities, due to a lack of direct experience. This gap undermines the inclusivity and effectiveness of design processes, limiting the creation of accessible products and environments.
VR4ALL offers an innovative solution by integrating immersive Virtual Reality (VR) technologies into design education. Through VR simulations that replicate real-life experiences of individuals with visual and motor disabilities, the project fosters deeper understanding among design professionals and students. By leveraging VR environments and avatar embodiment, users gain firsthand insights into the challenges faced by individuals with disabilities, facilitating a more inclusive design process.
By addressing this critical gap through cutting-edge technology, VR4ALL aims to transform design education and practice. The project focuses on developing VR tools and training materials to equip educators and professionals with the skills and resources needed to apply inclusive design principles effectively. This not only enhances the inclusivity and effectiveness of design processes but also fosters greater social and economic participation for individuals with disabilities.
Moreover, integrating VR technologies into higher education curricula presents an opportunity to revolutionize learning and teaching practices. VR4ALL's tools and resources offer students an immersive and engaging learning experience, enriching the quality and relevance of design education and ensuring that graduates are well-prepared to meet society's evolving needs.
Furthermore, the project aligns with the policy priorities of the Erasmus+ Programme, emphasizing digital transformation, resilience, and capacity-building. By harnessing VR technologies, the project advances the digital competencies of educators and students in design education. Additionally, by championing inclusion and diversity in education, training, and youth activities, VR4ALL empowers individuals with disabilities, promoting their full participation in academic and professional settings.
Keywords: Design Education, Inclusion, Higher Education Innovation through VR, Design Thinking Methodology, Digital Transformation.