ABSTRACT VIEW
BRIDGING THEORY AND PRACTICE: A VR-BASED APPROACH TO HEALTHCARE TRAINING
L. Kopahs, M. Schumann
University of Goettingen (GERMANY)
Healthcare training presents significant challenges, particularly in achieving practical, effective, and scalable learning solutions that authentically replicate real-world scenarios. This research-in-progress explores virtual reality (VR) 's potential to improve healthcare training programs' delivery and effectiveness. By focusing on designing and prototyping a VR-based learning environment that bridges the gap between theoretical knowledge and practical skill application, this study aims to address current gaps in healthcare education and, demonstrates the transformative potential of VR technologies to create more efficient, engaging, and practical learning environments.

Leveraging the immersive capabilities of VR, this project aims to simulate realistic healthcare scenarios, allowing learners to practice decision-making and manual skills in a controlled, risk-free environment. By providing immediate feedback and interactive learning experiences, VR has the potential to foster deeper engagement and improve learning outcomes compared to traditional methods. The research highlights the design and development process of a VR prototype tailored to the specific needs of healthcare training, including features such as scenario customization, performance tracking, and real-time feedback mechanisms.

Preliminary findings, with our prototype, indicate that VR-based training can significantly increase learner confidence and competence, especially in high-pressure scenarios. Designed as a modular and repeatable basic training, the VR system allows learners to revisit the material as often as needed to achieve mastery. Its scalable nature ensures that new learners can continuously engage with the training without requiring the presence of trained instructors. This cost-effective solution reduces dependence on physical resources and instructor-led sessions, while maintaining high educational standards and consistent learning outcomes.

This project also examines the practical challenges of implementing VR in healthcare settings, including hardware requirements, user adaptability, and integrating VR into existing curricula. The prototype's ongoing evaluation will include expert feedback and iterative improvements to ensure alignment with industry needs and user expectations.

Future directions include refining the prototype, expanding its application across medical disciplines, and exploring its long-term impact on healthcare professional development.

Keywords: Virtual reality, healthcare training, immersive learning environments.

Event: EDULEARN25
Session: Virtual Reality
Session time: Tuesday, 1st of July from 08:30 to 10:00
Session type: ORAL