ABSTRACT VIEW
FRIENDLY INFORMAL IMMERSIVE CLOUD ALTERNATIVE (FII;)CA) - DISCOVER, PLAY, SOCIALIZE: LEARNING, TEACHING AND TRAINING ACTIVITY ONE
H. Ahonen1, D. Berginc2, H. Bollaert3, J. Hautamäki1, C. Martí-García4, J. Monteiro5, L. Gutierrez Rodriguez4
1 Centria University of Applied Sciences (FINLAND)
2 GEA College (SLOVENIA)
3 AP University of Applied Sciences and Arts (BELGIUM)
4 Universidad de Malaga (SPAIN)
5 ISPGAYA (PORTUGAL)
Friendly informal immersive cloud alternative (FII;)CA) – discover, play, socialize is a project developed by a consortium of five European higher education institutions (HEI) and two European non governmental associations (NGO). The project is led by AP University of Applied Sciences and Arts and financed by the European Union (EU) through its Erasmus+ program, under contract n.º 2023-1-BE02-KA220-HED-000159576. In Monteiro, J. C. and all (2024), a full description of the project is made. It is referred that “the project aims to increase understanding of SVR and to encourage its use as a medium for communication and cooperation between and within organizations”. It is furthermore stated that “the expected outcomes are the production of a digital ecosystem incorporating ready-to-use immersive spaces for the development of social activities, a virtual gallery exhibiting links to various immersive spaces, but also guidelines for the creation of SVR environments. It will also allow for the development of new courses that will use SVR for innovative learning and teaching practices.”

These outputs would be achieved, essentially, through the implementation of three Learning, Teaching and Training Activities (LTTA). The first one to be held at Kokkola, Finland (at Centria University of Applied Sciences), the second one to be held in Malaga, Spain (at Universidad de Malaga), and the third one to be held in Vila Nova de Gaia, Portugal (at ISPGAYA). Each one of these LTTA will challenge the students on different background, contexts where the social virtual spaces are to be developed. Each mobility will involve 40 students, from the participating HEI, that will work in diverse, multidisciplinary and multicultural teams, properly supervised by 10 academic staff members. It is expected that the students will implement one virtual room for each of the participating HEI and eight virtual spaces developed, one per team, in a specific aspect. Additionally, a methodology for the evaluation of the LTTA is also implemented, with a set of different tools. One of these tools is to assess the added value of the LTTA in the participating students’ soft skills. KYSS (Kick Start Your Soft Skills), developed by AP, is the questionnaire to be used in porder to measure the potential increase in the student’s soft skills. Additionally, an evaluation of the mobility is also made through a set of focus group conducted with the participating students in the last day of each mobility. Evaluation by the staff is perfomed in a transnational meeting that occurs shortly after the LTTA takes place.

This paper intends to depict the essential aspects related to the implementation of thw first LTTA programmed in the project, in Kokkola, Finland. Introduction will allow for a descripiotn of the main objectives of the LTTA. Methodology will describe the implementation of the LTTA and of its assessment tools. Results will present the major outputs achieved. Conclusion follows.

Keywords: Social Virtual Reality, Active Learning, Soft skills, Digital skills.

Event: INTED2025
Session: Immersive Virtual Experiences and the Metaverse
Session time: Monday, 3rd of March from 11:00 to 12:15
Session type: ORAL