M. Tomcsányiová
Motivating students in teaching is a complex process that must keep pace with current educational trends and reflect students' interests and preferences. For subjects such as ICT and coding, introducing new, engaging tasks and activities can significantly enhance motivation and skill acquisition. Escape rooms, where players search for clues and solve various challenges, offer a promising approach to such engagement. This study aims to explore the potential of escape rooms as an educational tool in ICT, focusing on adapting this format for coding and programming instruction.
Our research includes a literature review on the use of escape rooms in education, with a specific focus on their application in computer science and programming. We aim to expand the traditional escape room model by developing online escape games, making this engaging format accessible to a broader audience and adaptable to remote learning environments. The study further identifies suitable ICT and coding topics, specifically targeting activities that reinforce digital skills in tools such as text, table, and graphic editors.
To demonstrate practical application, we will present two pilot online escape games designed around Python programming tasks, followed by an evaluation of their effectiveness based on participant feedback. Preliminary findings suggest that online escape games offer a flexible, engaging, and effective means of enhancing students' ICT competencies and problem-solving abilities. This research contributes to the development of innovative digital learning tools that align with 21st-century educational goals.
Keywords: Escape Rooms, programming, ICT.