J. Samaniego, M. Samaniego, E. San MartÃn, K. Samaniego
In contemporary education, there are considerable challenges in the search for effective methods to foster deep and meaningful learning among students. In this context, innovative strategies have been identified as powerful tools to enhance the teaching and learning process.
Recently, there has been a growing interest in the potential of play strategies at all levels of education, from preschool to university. Extensive research has shown that the integration of games in the classroom not only increases student motivation and engagement but also promotes deeper and longer-lasting learning by facilitating active understanding and practical application of concepts.
In this context, the present research focuses on the use of ludic strategies to promote meaningful learning in history among second-year high school students of the Unidad Educativa Particular Universitaria 'Francisco Huerta Rendón'.
A qualitative-quantitative methodology was employed, using several instruments such as direct observation, questionnaires, and interviews, which were used to understand the problem and the scope generated by it.
In the results, it could be seen that most of the students agreed with using formative schemes of different platforms, they were enthusiastic to be able to interact with Tiktok and to be able to link this social network with the educational context, the directors were open to the fact that these tools can be used as a classroom complement. For this reason, the researchers developed different filters in TikTok of an educational nature, in which, with the help of teachers, knowledge is achieved in a fun way. These filters will be used outside class hours and will allow us to reach a complementary level of knowledge of the subject.
Additionally, as this social network allows to expand the reach of these complements, students from other levels and different parts of the world can be reached, in an effort for the global and collaborative education that is so much needed.
Keywords: TikTok, education, filter, game, education, teaching.