ABSTRACT VIEW
INFORMATICS ENGINEERING STUDENTS' PERCEPTIONS ON A VIDEO PRESENTATION ASSIGNMENT
E. Costa e Silva1, S. Monteiro2, C. Sousa3
1 Instituto Politécnico do Porto, CIICESI, Escola Superior de Tecnologia e Gestão (PORTUGAL)
2 University of Minho, Research Centre on Education (PORTUGAL)
3 Instituto Politécnico do Porto, NEC TEC and Escola Superior de Tecnologia e Gestão (PORTUGAL)
The opportunity to give oral presentations is important for developing skills that are necessary for many aspects of professional careers. In particular in Information Technology sector, where it has become common for companies to produce short videos for explaining software usage, problem solving, etc.. Also, previous research suggest that integrating multimedia and active learning strategies can enhance student’s understanding of complex subjects.

This study investigates students' perceptions on a video presentation assignment that was required in the evaluation of a transdisciplinary project involving the course units of Computational Mathematics II (CM) and Software Engineering II (SE), in the 2nd year of the Degree in Informatics Engineering at ESTG of Polytechnic Institute of Porto. The main aim of the project is to contribute to the effective development of the students' analytical skills.

In groups, students were assigned with the following:
i) formulate two or three research questions on a set of software quality metrics identified within the scope of a SCRUM-based software project development;
ii) collect relevant data at six milestones and synthesize this data according to a specific deliverable template;
iii) decide on the statistical techniques, learned in CM, to be applied to answer the research questions;
iv) perform data cleaning, exploration, visualization, and derive insights;
v) conduct statistical analysis of the data using R-Studio;
vi) produce a written report detailing the results and their interpretation;
vii) produce a 10-minute video presenting the main insights;
viii) defend their work.

After completing the course, 37 students answered a questionnaire that includes questions related to the use of digital technology for personal and learning purposes, perceived benefits in terms of teamwork, future professional applications, and comprehension of content. The questionnaire also includes a reflection on one's work, on managing anxiety related to perform a presentation, and on the overall impact of technology on these aspects. By examining these factors, the study aims to provide a comprehensive understanding of how digital tools enhance learning experiences, collaboration, and career preparedness, while also addressing challenges related to acquisition of contents and presentation anxiety.

Acknowledgement:
This work has been supported by national funds through FCT - Fundação para a Ciência e Tecnologia through project UIDB/04728/2020.

Keywords: Technology, video.