DIGITALLOGICPUZZLEVR: A VIRTUAL REALITY GAME FOR SUPPORTING DIGITAL LOGIC LEARNING
D.M. Rivera Pinzón, D.A. Martínez Vásquez, J.W. Ramírez Cano
In the context of the constant advancement of educational methodologies within the technological field, the DigitalLogicPuzzleVR software emerges as an innovative pedagogical proposal designed to evaluate and enrich users' knowledge in digital logic through the application of virtual reality technologies. This approach incorporates an interactive three-dimensional environment in which participants face a series of spatially distributed puzzles and challenges, which are directly linked to the fundamental principles and applications of digital logic. The immersive nature and intuitive design of this virtual world not only aims to improve conceptual understanding through direct practice and problem solving, but also seeks to encourage greater student involvement and motivation in the learning process.
From a didactic perspective, DigitalLogicPuzzleVR, presented as a virtual reality video game, offers a versatile and effective educational tool to support the teaching of digital logic. The integration of three-dimensional space as a key element where the puzzles are laid out adds an additional layer of challenge, as the puzzles become progressively more complex as students advance through the levels. This progression not only measures and reinforces learning of fundamental concepts, but also tests students' ability to apply their knowledge in increasingly challenging situations. As an educational resource, it can be used both for autonomous learning outside the classroom and for assigned tasks or alternative evaluation methods, thus adapting to different educational scenarios and skill levels, and promoting the development of competencies in digital logic in an effective and innovative way.
Keywords: Virtual Reality, Digital Logic, Software.