ABSTRACT VIEW
A METHODOLOGICAL APPROACH TO ENHANCE THE WELL-BEING IN HIGH SCHOOLS THROUGH THE DEVELOPMENT OF CIVIC AND INTERDISCIPLINARY CONTENTS
I. D'Ambrosio1, I. Bianco2, D. Occhiuto2, G. Mazzitelli3, M. Tortora1
1 Ministero dell'Istruzione e del Merito - I.I.S. Di Vittorio Lattanzio (ITALY)
2 Agenzia Regionale per la Protezione Ambientale - Lazio, ARPA-Lazio (ITALY)
3 Laboratori Nazionali di Frascati, INFN-LNF (ITALY)
This contribution presents the design and implementation of an interdisciplinary path addressed to high school students, aimed at the development of contents related to civic education and dedicated to the conveyance of curricular topics too. Through the awareness achievement on environmental problems caused by the irresponsible human’s actions, the strategic planning aims to develop cross-skills such as analytical and incisive thinking, problem solving, communication, partnership and learning strategy that, in turn, strengthen curricular knowledge or encourage the introduction of new ones. The activities used to pursue our goals have been based on interactive and participative lessons, peer-to-peer methodology, structured game paths as well as a series of educational jobs based on focus group, research-action, discovery-based learning. The methodological approach involved the participation of staff from national institutes of research and environmental agency’s technicians too. Digital escape-room, relay races with thematic questions, reading aloud book groups, examination of analytic data taken from pollution monitoring station, capability to reproduce an experiment like a researcher is used to do, students’ active participation to a workshop open to the local surroundings have represented supports to develop cross and matters knowledge alongside the sense of belonging to the school community.

This report provides an overview on the divergent approach used to define the competences’ development, the implemented methodologies and the educational activities undertaken.

Keywords: Interdisciplinary skills, heuristic perspective, synergistic contribution, game-based learning, involvement, group identity.