GAME-BASED LEARNING AS A TOOL FOR ENHANCING STUDENT ENGAGEMENT AND LEARNING EXPERIENCES IN VIRTUAL CLASSES
Z. Ismat, M. Neo, S.H. Hew, F.T. Leow, K.Y. Ang, Y.Y. Tan
Event: EDULEARN22 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL