PAPER DETAILS
GAME-BASED LEARNING AS A TOOL FOR ENHANCING STUDENT ENGAGEMENT AND LEARNING EXPERIENCES IN VIRTUAL CLASSES
Z. Ismat, M. Neo, S.H. Hew, F.T. Leow, K.Y. Ang, Y.Y. Tan
Event: EDULEARN22
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL