PAPER DETAILS
SOFTWARE FOR INCREASING ENGAGEMENT IN THE CLASSROOM THROUGH QUIZZES AND GAMIFICATION: A CRITICAL REVISION ADDRESSING CHARACTERISTICS, ADVANTAGES AND DISADVANTAGES
SOFTWARE FOR INCREASING ENGAGEMENT IN THE CLASSROOM THROUGH QUIZZES AND GAMIFICATION: A CRITICAL REVISION ADDRESSING CHARACTERISTICS, ADVANTAGES AND DISADVANTAGES
E. Romero, J. Remón
Event: INTED2022
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL