PAPER DETAILS
A SERIOUS GAME FOR TYPE 1 DIABETES: HOW TO INCREASE KNOWLEDGE IN TEENAGERS AND YOUNG ADULTS THROUGH GAMIFICATION
F. Oliveira, H. Zão Oliveira, A. Coelho
Event: INTED2022
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL