PAPER DETAILS
IMPLEMENTATION OF GAMIFICATION IN THE CLASSROOM THROUGH THE USE OF 3D CAD TECHNOLOGY TO PROMOTE LEARNING IN IGP STUDENTS. INCLUSION IN THE COVID-19 SCENARIO
IMPLEMENTATION OF GAMIFICATION IN THE CLASSROOM THROUGH THE USE OF 3D CAD TECHNOLOGY TO PROMOTE LEARNING IN IGP STUDENTS. INCLUSION IN THE COVID-19 SCENARIO
N. Marzal Peña, E. Navarrete de Gálvez, J.L. Martínez Torres, J. Pérez García
Event: INTED2022
This paper is indexed in IATED Digital Library.
Track: Innovative Educational Technologies
Session: Technology Enhanced Learning
Session type: VIRTUAL