IMPLEMENTATION OF GAMIFICATION IN THE CLASSROOM THROUGH THE USE OF 3D CAD TECHNOLOGY TO PROMOTE LEARNING IN IGP STUDENTS. INCLUSION IN THE COVID-19 SCENARIO
IMPLEMENTATION OF GAMIFICATION IN THE CLASSROOM THROUGH THE USE OF 3D CAD TECHNOLOGY TO PROMOTE LEARNING IN IGP STUDENTS. INCLUSION IN THE COVID-19 SCENARIO
N. Marzal Peña, E. Navarrete de Gálvez, J.L. Martínez Torres, J. Pérez García