PAPER DETAILS
THE USE OF THE GAME BETWEEN NEUROEDUCATION AND MEDIA EDUCATION
THE USE OF THE GAME BETWEEN NEUROEDUCATION AND MEDIA EDUCATION
G. Cappuccio, G. Compagno
Event: INTED2022
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL