PAPER DETAILS
GAME-BASED LEARNING II. AN INNOVATIVE RESEARCH IN THE CLASSROOM WITH REGARD TO THE USE OF QUIZIZZ IN A MASTER’S DEGREE
S. Rubio-Arraez
Event: ICERI2021
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL