PAPER DETAILS
GAME-BASED LEARNING I. AN EXPERIENCE IN THE CLASSROOM ON THE USE OF KAHOOT! AS A LEARNING AND ASSESSMENT TOOL IN A MASTER’S DEGREE
S. Rubio-Arraez
Event: ICERI2021
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL