PAPER DETAILS
GAME BASED LEARNING IN HIGHER EDUCATION AS A METHOD FOR ACHIEVING ESSENTIAL COMPETENCES FOR THE LABOR MARKET OF THE 21ST CENTURY
D. Atanasescu, G. Prostean, O. Giuca
Event: ICERI2021
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL