GAME BASED LEARNING IN HIGHER EDUCATION AS A METHOD FOR ACHIEVING ESSENTIAL COMPETENCES FOR THE LABOR MARKET OF THE 21ST CENTURY
D. Atanasescu, G. Prostean, O. Giuca
Event: ICERI2021 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL