BLENDED LEARNING FOR COMPETENT LEARNING: AN EMPIRICAL CASE STUDY OF "GAMIFICATION IN EDUCATION" FOR THE PROMOTION OF THE KEY COMPETENCE "SENSE OF INITIATIVE AND ENTREPRENEURSHIP"
S. Patera
Event: EDULEARN21 This paper is indexed in IATED Digital Library. Track: Educational Stages & Life-Long Learning Session: Developing Entrepreneurship in Education Session type: VIRTUAL