PAPER DETAILS
BLENDED LEARNING FOR COMPETENT LEARNING: AN EMPIRICAL CASE STUDY OF "GAMIFICATION IN EDUCATION" FOR THE PROMOTION OF THE KEY COMPETENCE "SENSE OF INITIATIVE AND ENTREPRENEURSHIP"
S. Patera
Event: EDULEARN21
This paper is indexed in IATED Digital Library.
Track: Educational Stages & Life-Long Learning
Session: Developing Entrepreneurship in Education
Session type: VIRTUAL