GAMIFYING THE EARLY LEARNING CAPABILITIES OF STUDENTS DURING COVID-19
T.M.H.S.M. Pooliyadda, A.D.N. Kurukulasuriya, S.C.P. Peiris, E. Hettiarachchi, K.P. Hewagamage
Event: INTED2021 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL