PAPER DETAILS
COMPETENCIES DEVELOPMENT AND GAMIFICATION TO SUPPORT THE LEARNING OF TANGIBLE INTERFACES: KEEPING THE SOCIAL DISTANCING IN THE CLASSROOM
COMPETENCIES DEVELOPMENT AND GAMIFICATION TO SUPPORT THE LEARNING OF TANGIBLE INTERFACES: KEEPING THE SOCIAL DISTANCING IN THE CLASSROOM
P. Neves Rito
Event: ICERI2020
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL