COMPUTER-ASSISTED GAMIFICATION IN A COMPUTER PROGRAMMING COURSE: AN EXPERIENCE REPORT
K.D. Cuervo-Cely, J.J. RamÃrez-Echeverry, F. Restrepo-Calle
Event: ICERI2020 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL