THE USE OF KAHOOT! AS A GAMIFICATION TOOL TO ENHANCE STUDENT ENGAGEMENT, LEARNING, FEEDBACK AND ASSESSMENT: A CASE STUDY
H. Williams
Event: EDULEARN19 This paper is indexed in IATED Digital Library. Session: Gamification Session time: Tuesday, 2nd of July from 15:00 to 16:45 Session type: ORAL Room: M2 Presentation start time: 15:00