PAPER DETAILS
THE USE OF KAHOOT! AS A GAMIFICATION TOOL TO ENHANCE STUDENT ENGAGEMENT, LEARNING, FEEDBACK AND ASSESSMENT: A CASE STUDY
H. Williams
Event: EDULEARN19
This paper is indexed in IATED Digital Library.
Session: Gamification
Session time: Tuesday, 2nd of July from 15:00 to 16:45
Session type: ORAL
Room: M2
Presentation start time: 15:00