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WHEN FUN COMES INTO THE CLASSROOM: USING GAMIFICATION TO ENGAGE STUDENTS AND ENTREPRENEURS IN VOCATIONAL EDUCATION AND TRAINING
D. Bayona-Cuallado, A. Soler-DomÃnguez, E. Granell-Miguel, J.M. Ramos-Mezquita
Event:
INTED2018
This paper is indexed in IATED Digital Library.
Session:
Vocational Training
Session type: VIRTUAL