PAPER DETAILS
WHEN FUN COMES INTO THE CLASSROOM: USING GAMIFICATION TO ENGAGE STUDENTS AND ENTREPRENEURS IN VOCATIONAL EDUCATION AND TRAINING
D. Bayona-Cuallado, A. Soler-Domínguez, E. Granell-Miguel, J.M. Ramos-Mezquita
Event: INTED2018
This paper is indexed in IATED Digital Library.
Session: Vocational Training
Session type: VIRTUAL