MINECRAFT AND MORALS – THE POSSIBILITIES AND LIMITS OF THE USAGE OF DIGITAL GAMES IN EDUCATIONAL AND LEARNING CONTEXTS USING THE EXAMPLE OF TEACHING MEDIA ETHICS IN SECONDARY EDUCATION WITH MINECRAFT
P. Maisenhölder, M. Rath
Event: ICERI2017 This paper is indexed in IATED Digital Library. Session: Experiences in Primary and Secondary Education (1) Session time: Thursday, 16th of November from 17:00 to 18:45 Session type: ORAL Room: España 2 Presentation start time: 17:45