GAMIFICATION IN LANGUAGE LEARNING - USING KAHOOT! AND POLL EVERYWHERE TO ENGAGE, ENCOURAGE AND ASSESS STUDENTS
C. Evans
Event: ICERI2017 This paper is indexed in IATED Digital Library. Session: New Technologies in Foreign Language Learning Session time: Thursday, 16th of November from 10:45 to 12:00 Session type: ORAL Room: Andalucia 6 Presentation start time: 10:45