PAPER DETAILS
GAMIFICATION IN LANGUAGE LEARNING - USING KAHOOT! AND POLL EVERYWHERE TO ENGAGE, ENCOURAGE AND ASSESS STUDENTS
C. Evans
Event: ICERI2017
This paper is indexed in IATED Digital Library.
Session: New Technologies in Foreign Language Learning
Session time: Thursday, 16th of November from 10:45 to 12:00
Session type: ORAL
Room: Andalucia 6
Presentation start time: 10:45