HOW GAMIFICATION CAN CHANGE PEOPLE’S BEHAVIOR – DESIGN AND EXAMPLES FROM A CREATIVE GAMIFICATION CLASS AT IGA, INN 2017
A. Nordby, B. Gunnerud, M. Berg Strandvik
Event: EDULEARN17 This paper is indexed in IATED Digital Library. Session: Game-based Learning & Gamification (2) Session time: Monday, 3rd of July from 17:15 to 18:45 Session type: ORAL Room: H3 Presentation start time: 17:45