GAMIFIED EDUCATIONAL SOFTWARE ARCHITECTURE: A CASE STUDY BASED ON THE REFERENCE MODEL LEARNING TECHNOLOGY SYSTEMS ARCHITECTURE
D. Pontes, L. Oliveira
Event: ICERI2016 This paper is indexed in IATED Digital Library. Session: New Challenges in Education Session time: Tuesday, 15th of November from 08:30 to 13:45 Session type: POSTER Room: Poster Area