EVALUATING THE IMPACT OF GAMIFICATION AND LEARNING THOUGH AN APP IN AUTHENTIC LEARNING ENVIRONMENTS
N.K. Koh
Event: EDULEARN16 This paper is indexed in IATED Digital Library. Session: New Learning Technologies and Gamification Session time: Tuesday, 5th of July from 12:15 to 13:45 Session type: ORAL Room: B Presentation start time: 12:30