PAPER DETAILS
TEACHING ‘HARDCORE SCIENCE’ TO ARTS AND DESIGN STUDENTS OF THE GAMING GENERATION: REFLECTION ON HOW TO USE GAME DEVELOPMENT TO TEACH PROGRAMMING, SYSTEM THINKING, MATHEMATICS AND PHYSICS
A. Nordby
Event: EDULEARN15
This paper is indexed in IATED Digital Library.
Session: Educational Software & Games (2)
Session time: Tuesday, 7th of July from 12:15 to 13:45
Session type: ORAL
Room: Güell
Presentation start time: 13:30