TEACHING ‘HARDCORE SCIENCE’ TO ARTS AND DESIGN STUDENTS OF THE GAMING GENERATION: REFLECTION ON HOW TO USE GAME DEVELOPMENT TO TEACH PROGRAMMING, SYSTEM THINKING, MATHEMATICS AND PHYSICS
A. Nordby
Event: EDULEARN15 This paper is indexed in IATED Digital Library. Session: Educational Software & Games (2) Session time: Tuesday, 7th of July from 12:15 to 13:45 Session type: ORAL Room: Güell Presentation start time: 13:30