PAPER DETAILS
THE REVITALIZATION OF THE LUDIC DIMENSION IN THE TEACHING-LEARNING PROCESS. A CASE OF GAMIFICATION APPLIED TO THE FLIPPED CLASSROOM METHODOLOGY
J.M. Jimenez Pelaez, J. Rubio Romero, B. López Medina
Event: ICERI2014
This paper is indexed in IATED Digital Library.
Session: Blended Learning and Flipped Classroom
Session type: VIRTUAL