PAPER DETAILS
USE OF GAMIFICATION ACTIVITIES TO REVITALISE THE UNIVERSITY ORIENTATION PROGRAMME AT AN ENGINEERING COLLEGE
A.M. López, F. Benedicto, G. Azuara, P. Garrido, N. Gómez, R. Igual-Catalan, R. Lacuesta, A. Navas-Montilla, C. Prieto
Event: ICERI2025
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL