LEARNING WHILE PLAYING? EFFECTS OF KAHOOT! IN A HIGHER EDUCATION LANGUAGE COURSE
M. Martínez-Adrián, M.T. Barberán-Recalde, M. Basterrechea, A. Azkarai, A. Calzada, K. Iglesias-Diéguez
Event: INTED2025 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL