GAMIFYING THE CURRICULUM: A STRATEGY FOR ENHANCING STUDENT ENGAGEMENT, ACTIVE AND COLLABORATIVE LEARNING, AND SATISFACTION
E. Roldan Ciudad, Y. Perfecto-Avalos, A. Hidalgo-Bastida
Event: INTED2025 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL