PAPER DETAILS
GAMIFYING THE CURRICULUM: A STRATEGY FOR ENHANCING STUDENT ENGAGEMENT, ACTIVE AND COLLABORATIVE LEARNING, AND SATISFACTION
E. Roldan Ciudad, Y. Perfecto-Avalos, A. Hidalgo-Bastida
Event: INTED2025
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL